Slug Defence

Inspired by the 10 seconds challenge at Experimental Gameplay Project, I decided that it was going to be good vehicle for learning more about Unity before continuing on other bigger projects.  And I learnt a lot.  It was actually quite fun.  also squeezed in some Blender learning there as well.  I am not too unhappy about the slug I made, although the lighting and shader leaves much to be desired. The 3d models otherwise are crappy placeholders, as I wanted to see how a fast-pased TD game could work.

Now, go to the game: Slug Defence.

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